08 March 2011

The Basics of Color Theory for Artists

Color theory has a ton of definitions! A ton. Artists, painters, illustrators and designers need to know the color wheel to succeed.There is so much to say on the theory of colour that he could fill the library of Alexandria. It can be overwhelming, so this article, I'll give you a disappointing Cliff notes version. Here are a few basic concepts of Color Theory.In 1666 Sir Isaac Newton established engineering established the first pie chart of colors. Since then, artists and even scientists have studied and created many variations of this concept. Over the years, much debate was caused because of differences of opinion as to the validity of one format over another. In my opinion, any wheel which presents a logically arranged pure hues of sequence is valid.First some terms you should familiarize yourself with the color.Hue: is the name of a distinct color of the spectrum red, green, yellow, orange, blue and so on.Hue: is the mixture of a color with whiteShade: is a mixture of color and color for the blackPRIMARY COLORSThe wheel is based on red, yellow and blue.In the traditional colour theory, are 3 colors which cannot be mixed by any combination of other colors. All other colors are derived from these 3 tones.SECONDARY COLORSGreen, orange and purple are the secondary colours.They are formed by mixing two of the primaries in equal shares. So red with yellow orange gives gives you, yellow green, blue, red and blue make purple.TERTIARY COLORSYellow-orange, orange-red, red-violet, blue-violet, blue-green and yellow-green.They are formed by mixing a primary and a secondary. That is why the tint is a name of two words, such as the blue-green, purple-red and yellow-orange.Primary colors are arranged on the color wheel to 3 points against each other and between the two primary secondary servers. The tertiary colors are between primary and secondary colours.Color rules for combining colors which gives a harmonious result.Scheme: complementary colors that are opposite each other on the color wheel are known as complementary. Red and green for example. Using to oppose create colors maximum contrast and maximum stability.The high contrast of supplemental plans to create a dynamic look, especially when used at full saturation. You must be careful with this regime, it is not worrying.Supplemental plans are difficult to use at high doses, but work well if you want something to stand. A complementary regime is certainly not recommended for the text. If you don't believe me not just see crappy ass pages some popular similar My space plan: to the analogous scheme you use colors that are next to each other on the color wheel. They go well together and create placid designs. Similar schemes are often found in nature and are harmonious and pleasing to the eye.Make sure you have enough contrast in the choice of a similar scheme.A single colour should dominate, a second in support. The third is used (with black, white or gray) as a focus.Split complementary color: the color separation complementary scheme is a variation of the supplementary scheme. You choose a base colour and will use the two colors adjacent to its complement. This has the same strong visual contrast that the complementary color scheme, but less applied. Split-free color scheme is a good choice for rookie artists because it is difficult to screw up.Triadic color scheme of Color Scheme: A triadic uses colors that are spaced evenly around the color wheel.Triadic color harmonies tend to be bright, even if you use pale versions of your shades.Use a triadic harmony with success, the colours must be carefully balanced – let color dominate and the others use accent.HARMONYHarmony of color can be defined as an arrangement agreeable to the parties, be it music, poetry, or even a great plateau of tacos!Harmony is something that is pleasing to the eye. It engages the Viewer, and it creates an internal sense of order and balance in the visual experience. When something is not harmonious, it is boring or chaotic. The first extreme is a visual experience that is so dull and drab, so ordinary that the Viewer is not engaged. Our brain has always reject information-stimulating. I know mine is.At the other extreme is a visual experience q